December 22, 2008

WitchCraft: Necromancy

WitchCraft: Necromancy - Menu

I designed WitchCraft: Necromancy when WitchCraft: Alchemy is finished. Also, it's a card game which the style is still occident medieval.

Before each round in this card game, you decide how many demons you think you can summon. You score points for summoning the number of demons you predicted. If you summon too many or too few demons, you don't get any points. WitchCraft: Necromancy is a strategy card game for 3 to 6 players in which knowing your own potential is key.

A 66-card deck made up of five suits of SPELL cards (purple, blue, green, red, and orange) numbered 1 through 12, and 6 HACATA cards. The first player to score 100 or more points wins the game.

All the opponents in the game are real people, e.g. Dr. John Dee(an English Elizabethan occultist), Apollonius(a centurial Pythagorean philosopher and a mathematician) and Robert Boyle(Irish-born British physicist and chemist).

Whereas, the game is not finished yet, I just designed it already. Maybe sometimes when there's another Flash Game Contest, Xia and I would probably make it out.

WitchCraft: Necromancy - Rules
WitchCraft: Necromancy - Start
WitchCraft: Necromancy - Choose Opponents
WitchCraft: Necromancy - Bid
WitchCraft: Necromancy - Playing
WitchCraft: Necromancy - Cards

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